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File: 1761850810056.jpg (91.12 KB, 427x342, twi204.jpg)

In Liska's Claws - A TDE adventure #2 Country code: at, country type: geoip, valid: 1  582[View All]

Continuation from the previosu thread:
>>581
158 posts and 76 image replies omitted. Click View to see all.

Country code: at, country type: geoip, valid: 1  744

File: 1763061654913.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>742
>>743
Oof... well, you certainly have the right knowledge how to build a raft...

Let's see how much help Boronian is going to be:

Dexterity +2: Roll 1d20 + 2 = 10

Strength +1: Roll 1d20 + 1 = 4

Country code: at, country type: geoip, valid: 1  745

File: 1763061917620.jpg (210.07 KB, 693x477, raft.JPG)

What do you know... the raft looks pretty stable, thanks to Boronian's skill with the saw.

Country code: us, country type: geoip, valid: 1  746

File: 1763061992511.jpg (3.1 KB, 168x182, dwarf.jpg)

>>745 we need some paddles!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  747

>>745
"It turned out better than I expected with what we got."

Country code: at, country type: geoip, valid: 1  748

>>746
Good thinking! You can turn the long sticks that Vinifera found into paddles.

It only requires the following from each of you:
- Dexterity -1
- Strength -2

Country code: us, country type: geoip, valid: 1  749

>>748
Roll 1d20 - 1 = 7
Roll 1d20 - 2 = 7

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  750

>>748
Dexterity Roll 1d20 - 1 = 6
Strength Roll 1d20 - 2 = 18

Country code: at, country type: geoip, valid: 1  751

File: 1763062292256.png (246.36 KB, 618x496, twi203.png)

>>749
That's one perfectly good paddle ready!

Country code: at, country type: geoip, valid: 1  752

File: 1763062340188.jpg (215.65 KB, 693x477, raft.JPG)

>>750
And a not so good looking but propbably usable second one!

Are you ready to go rafting?

Country code: us, country type: geoip, valid: 1  753

File: 1763062345576.png (57.11 KB, 232x202, df_yay.png)

Country code: us, country type: geoip, valid: 1  754

File: 1763062494861.png (1.35 KB, 128x128, dwarf6.png)

>>752
>>750
let's try it and make sure it holds together before we load the mules on it

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  755

>>752
"We should decide the teams. We'll take a mule and half the group, then one or two return back to pick up the other mule and other group half. Whose it gonna be?"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  756

>>754
"Yes, that and two people at least."

Country code: at, country type: geoip, valid: 1  757

File: 1763062630267.jpg (180.86 KB, 396x603, Fina.jpg)

>>754
>>755
"Sounds like you agree not to agree!"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  758

>>757
"I'm agreeing with Naz the boat should be tested to see if it can carry the appropriate weight before we set sail."

Country code: at, country type: geoip, valid: 1  759

File: 1763063028505.png (128.04 KB, 322x375, twi192.png)

>>754
>>758
Looks like you are ready to cross!

You get onto the raft and off you go...

All you require now is is for each of you to perform a test of either Strength -1 or Dexterity -1.

Country code: us, country type: geoip, valid: 1  760

File: 1763063088314.png (41.21 KB, 479x93, SNAFU.png)

>>759 Roll 1d20 - 1 = 17 str!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  761

>>759
Can we see if me, Naz and one of the donkeys can sit on the boat safely before setting sail?

Boromian, Fira and the other donkey can be the second team.

Unless it's a really good raft that's enough to carry the entire group across.

Dex.Roll 1d20 - 1 = 1

Country code: at, country type: geoip, valid: 1  762

File: 1763063373524.png (125 KB, 900x629, twi205.png)

>>760
>>761
You test it and the raft seems very stable, even with two donkeys on board.

As you are in the middle of the river Nazom's strength seems to fail him and the raft does two 360's.... luckily Vinifera has all the necessary skill to get the raft back under control and you make it to the other side.

Country code: us, country type: geoip, valid: 1  763

File: 1763063462429.jpg (5.77 KB, 108x142, dwarf1.jpg)

>>762 perfect!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  764

>>762
>>763
"This is working better than I thought!"

Country code: at, country type: geoip, valid: 1  765

>>763
>>764
So, what's next? Heading back to get the others?

Country code: us, country type: geoip, valid: 1  766

>>764
>>765
Let's go back and get Mule-Mo!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  767

>>765
>>766
"I thought both mules were with us, but yes, let's get the entire team over."

Country code: at, country type: geoip, valid: 1  768

File: 1763063828106.jpg (53.24 KB, 500x480, Mule.jpg)

>>767
They were on the raft to test its stability as you wanted. They got off again before you went across.

>>766
You make it back to the other side once more (no test necessary).

Mule-Mo is not too happy to be in the raft though and he eeyore's in protest!

>roll Charisma to calm him down.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  769

>>768
"There there Mule-mo, we got you buddy."

>CharismaRoll 1d20 = 7

Country code: at, country type: geoip, valid: 1  770

>>769
Mule-Mo calms down and gets onto the raft!

Will you take either Fina or Boronian along as well this time?

Country code: us, country type: geoip, valid: 1  771

>>770 Baronian, come with us to watch Mule-Mo once we're across!

Country code: at, country type: geoip, valid: 1  772

File: 1763064390572.jpg (215.65 KB, 693x477, raft.JPG)

>>771
Boronian joins, leaving Duckypuss and Fina behind for the final trip.

With a mule and an additional man on board, crossing is more difficult this time around as you quickly realize!

Both of you roll either Strength of Dexterity +/- 0!

Country code: us, country type: geoip, valid: 1  773

File: 1763064461301.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>772 Roll 1d20 = 20! +0!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  774

>>772
Dexterity Roll 1d20 = 5

Country code: at, country type: geoip, valid: 1  775

File: 1763064682093.png (398.93 KB, 993x559, twi193.png)

>>773
Shucks! Nazom uses all his strength but he has rotten luck! His paddle catches on a snag and he loses it. You can only look on as it floats downstream...

Nazom tries his best to control the raft!

Mule-Mo seems quite upset and starts eeyoring again as the raft does a 360.

Boronian tries to calm him: Roll 1d20 = 17

Vinifera, roll Dexterity or Strength +2!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  776

>>775
I did. >>774

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  777

>>775
Dexterity Roll 1d20 + 2 = 16

Country code: at, country type: geoip, valid: 1  778

>>776
You have to do it again, harder this time to make up for Nazom's critical miss!

Country code: us, country type: geoip, valid: 1  779

File: 1763064975540.png (41.21 KB, 479x93, SNAFU.png)

>>776
>>778
We're up a creek without a paddle!

Country code: at, country type: geoip, valid: 1  780

File: 1763065146818.jpg (192.37 KB, 688x478, raft disaster.JPG)

>>777
>>779
Disaster! Boronian doesn't manage to calm down Mule-Mo! The raft does another 360 as Vinifera cannot control it on his own...

"Mule overboard!" Boronian calls!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  781

>>780
"Shit!" I jump off the raft and swim out the Mule-mo. "Woah! Easy there, it's me! Calm down! I gotcha."

Country code: us, country type: geoip, valid: 1  782

File: 1763065284297.jpg (128.65 KB, 590x285, dwarf7.jpeg)

>>780 "Mule-mo!"
>>781
>I throw a rope to Vin
"Here, catch!"

Country code: at, country type: geoip, valid: 1  783

File: 1763065338752.png (544.88 KB, 593x685, donkey-swim.png)

>>781
Roll for Charisma +1 to calm Mule-Mo!

And roll either Strength or Dexterity to bring him back to the raft!

Nazom, you have to roll Strength +2 to control the raft with the final paddle in the meantime!

Country code: us, country type: geoip, valid: 1  784

>>783 Roll 1d20 + 2 = 14!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  785

>>782
I grab the rope!

>>783
Strength Roll 1d20 = 17

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  786

Charisma Roll 1d20 + 1 = 3

Country code: at, country type: geoip, valid: 1  787

File: 1763065662350.jpg (91.12 KB, 427x342, twi204.jpg)

>>786
>>784
>>785
You manage to calm Mule-Mo and Nazom manages to bring the raft closer... but you cannot get him on board, you lack the strength!

With the raft close now though, and Nazom and Boronian there to help, all you need to do is Strength -6!

Country code: us, country type: geoip, valid: 1  788

File: 1763065713366.png (2.25 KB, 180x180, avatar78425_1.gif)

>>787 Roll 1d20 = 18-6!

Country code: at, country type: geoip, valid: 1  789

File: 1763065862155.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

Roll 1d20 - 6 = 7

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  790

>>787
"C-come on now!"
Strength Roll 1d20 - 6 = 10

Country code: at, country type: geoip, valid: 1  791

File: 1763066038494.jpg (51.81 KB, 244x294, twi201.jpg)

>>788
>>789
>>790
Finally! You manage to get Mule-Mo back onto the raft and manage to make it across.

Mule-Mo is soaking wet and so is Vinifera... But at least you are on dry land again.

(( Gotta stop there for today! Let's hope for better rolls next time. ))

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  792

>>791
Thanks for hosting.

Some reminders for next time:
>Vinifera, Mule-mo, Nazom and Boronian has made it to the other side, though it was harrowing given Mule-mo fell into the water and Vinifera jumped in to help him, with Naz and Bor helping the both of them. They finally got to the other side.
>Fina and Duckypuss are still on the other side of the river. Someone needs to go back and get them.
>The raft can carry three people and a mule, though only has one paddle.

Country code: us, country type: geoip, valid: 1  793

>>791
>>792
(( until next time ))


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